28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -4,26 +4,26 @@ using OpenTK;
#endregion
namespace SM.Base.Scene
namespace SM.Base.Drawing
{
/// <summary>
/// This represens a drawing instance.
/// </summary>
public struct Instance
public class Instance
{
/// <summary>
/// The model matrix.
/// </summary>
public Matrix4 ModelMatrix;
public Matrix4 ModelMatrix = Matrix4.Identity;
/// <summary>
/// The texture offset.
/// </summary>
public Vector2 TexturePosition;
public Vector2 TexturePosition = Vector2.Zero;
/// <summary>
/// The texture scale.
/// </summary>
public Vector2 TextureScale;
public Vector2 TextureScale = Vector2.One;
}
}