28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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45 changed files with 580 additions and 190 deletions
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@ -4,26 +4,26 @@ using OpenTK;
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#endregion
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namespace SM.Base.Scene
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namespace SM.Base.Drawing
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{
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/// <summary>
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/// This represens a drawing instance.
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/// </summary>
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public struct Instance
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public class Instance
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{
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/// <summary>
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/// The model matrix.
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/// </summary>
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public Matrix4 ModelMatrix;
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public Matrix4 ModelMatrix = Matrix4.Identity;
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/// <summary>
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/// The texture offset.
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/// </summary>
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public Vector2 TexturePosition;
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public Vector2 TexturePosition = Vector2.Zero;
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/// <summary>
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/// The texture scale.
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/// </summary>
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public Vector2 TextureScale;
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public Vector2 TextureScale = Vector2.One;
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}
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}
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