28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -0,0 +1,19 @@
using SM.Base.Time;
namespace SM.Base.Drawing.Particles
{
/// <summary>
/// A context, with that the particle system sends the information for the movement function.
/// </summary>
public struct ParticleContext
{
/// <summary>
/// The Timer of the particles
/// </summary>
public Timer Timer;
/// <summary>
/// The current speed of the particles.
/// </summary>
public float Speed;
}
}