28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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45 changed files with 580 additions and 190 deletions
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SMCode/SM.Base/Drawing/Particles/ParticleMovement.cs
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SMCode/SM.Base/Drawing/Particles/ParticleMovement.cs
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using OpenTK;
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namespace SM.Base.Drawing.Particles
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{
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/// <summary>
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/// Contains methods for particle movements.
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/// </summary>
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public class ParticleMovement
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{
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/// <summary>
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/// Default movement for 2D.
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/// </summary>
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public static Vector2 Default2D(Vector2 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed);
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/// <summary>
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/// Default movement for 3D.
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/// </summary>
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public static Vector3 Default3D(Vector3 direction, ParticleContext context) => direction * (context.Timer.Elapsed * context.Speed);
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}
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}
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