28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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parent
03b3942732
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45 changed files with 580 additions and 190 deletions
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@ -50,10 +50,15 @@
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<Compile Include="Drawing\GenericTransformation.cs" />
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<Compile Include="Drawing\Instance.cs" />
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<Compile Include="Drawing\MaterialShader.cs" />
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<Compile Include="Drawing\Particles\ParticleContext.cs" />
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<Compile Include="Drawing\Particles\ParticleMovement.cs" />
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<Compile Include="Drawing\Particles\ParticleStruct.cs" />
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<Compile Include="Drawing\Particles\ParticleDrawingBasis.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Objects\Mesh.cs" />
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<Compile Include="PostProcess\PostProcessEffect.cs" />
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<Compile Include="PostProcess\PostProcessShader.cs" />
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<Compile Include="Scene\IScriptable.cs" />
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<Compile Include="Scene\IShowCollection.cs" />
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<Compile Include="Scene\IShowItem.cs" />
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<Compile Include="Drawing\Material.cs" />
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@ -62,10 +67,10 @@
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<Compile Include="ShaderExtension\ExtensionManager.cs" />
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<Compile Include="SMRenderer.cs" />
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<Compile Include="Textures\Texture.cs" />
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<Compile Include="Text\CharParameter.cs" />
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<Compile Include="Text\Font.cs" />
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<Compile Include="Text\FontCharStorage.cs" />
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<Compile Include="Text\TextDrawingBasis.cs" />
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<Compile Include="Drawing\Text\CharParameter.cs" />
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<Compile Include="Drawing\Text\Font.cs" />
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<Compile Include="Drawing\Text\FontCharStorage.cs" />
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<Compile Include="Drawing\Text\TextDrawingBasis.cs" />
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<Compile Include="Time\Interval.cs" />
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<Compile Include="Time\Stopwatch.cs" />
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<Compile Include="Time\Timer.cs" />
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