28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -13,6 +13,8 @@ namespace SM.Base.Scene
/// </summary>
public abstract class GenericScene
{
private IBackgroundItem _background;
/// <summary>
@ -27,6 +29,9 @@ namespace SM.Base.Scene
_background = value;
}
}
/// <summary>
/// If true, the scene was already initialized.
/// </summary>
public bool IsInitialized { get; private set; }
/// <summary>
@ -137,7 +142,6 @@ namespace SM.Base.Scene
/// <inheritdoc />
public override void Update(UpdateContext context)
{
_Background?.Update(context);
_objectCollection.Update(context);
_hud.Update(context);
}