28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
This commit is contained in:
parent
03b3942732
commit
beb9c19081
45 changed files with 580 additions and 190 deletions
|
|
@ -28,26 +28,7 @@ namespace SM.Base.Time
|
|||
protected override void Stopping(UpdateContext context)
|
||||
{
|
||||
TriggerEndAction(context);
|
||||
if (_stop)
|
||||
base.Stop();
|
||||
else Reset();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This will tell the interval to stop after the next iteration.
|
||||
/// <para>To stop immediately use <see cref="Cancel" /></para>
|
||||
/// </summary>
|
||||
public override void Stop()
|
||||
{
|
||||
_stop = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This will stop the interval immediately.
|
||||
/// </summary>
|
||||
public void Cancel()
|
||||
{
|
||||
base.Stop();
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue