28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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45 changed files with 580 additions and 190 deletions
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@ -73,6 +73,9 @@ namespace SM.Base.Types
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base.Add(vector);
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}
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/// <summary>
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/// Converts a <see cref="OpenTK.Vector2"/> to <see cref="CVector2"/>
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/// </summary>
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public static implicit operator CVector2(Vector2 v) => new CVector2(v.X,v.Y);
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}
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}
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