28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -1,6 +1,9 @@
#region usings
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
#endregion
@ -9,7 +12,7 @@ namespace SM.Utility
/// <summary>
/// A global helper class for randomization.
/// </summary>
public class Randomize
public static class Randomize
{
/// <summary>
/// The randomizer.
@ -78,7 +81,12 @@ namespace SM.Utility
/// </summary>
public static float GetFloat(float min, float max)
{
return (float) Randomizer.NextDouble() * max + min;
return (float) Randomizer.NextDouble() * (max - min) + min;
}
public static TSource GetRandomItem<TSource>(this IList<TSource> list)
{
return list[GetInt(0, list.Count - 1)];
}
}
}