28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -1,6 +1,8 @@
#region usings
using System.Collections.Generic;
using OpenTK;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM.OGL.Mesh;
@ -28,6 +30,11 @@ namespace SM.Base.Contexts
/// </summary>
public Matrix4 View;
/// <summary>
/// The current WorldView matrix.
/// </summary>
public Matrix4 WorldView;
/// <summary>
/// The master model matrix.
/// </summary>
@ -37,7 +44,7 @@ namespace SM.Base.Contexts
/// The drawing instances.
/// <para>If there is only one, it's index 0</para>
/// </summary>
public Instance[] Instances;
public IList<Instance> Instances;
/// <summary>
/// The mesh.
@ -59,6 +66,11 @@ namespace SM.Base.Contexts
/// </summary>
public Vector2 WorldScale;
/// <summary>
/// The last collection the context was passed though.
/// </summary>
public object LastPassthough;
/// <summary>
/// Returns the appropriate shader.
/// <para>