28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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03b3942732
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45 changed files with 580 additions and 190 deletions
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@ -1,5 +1,7 @@
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#region usings
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using System;
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using System.Linq;
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using OpenTK.Graphics.OpenGL4;
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using SM.OGL.Mesh;
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@ -24,6 +26,46 @@ namespace SM.OGL.Shaders
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/// </summary>
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protected UniformCollection Uniforms;
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protected GenericShader(string combinedData)
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{
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int firstPos = combinedData.IndexOf("//# region ", StringComparison.Ordinal);
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string header = combinedData.Substring(0, firstPos);
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int regionAmount = combinedData.Split(new string[] {"//# region "}, StringSplitOptions.None).Length - 1;
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int pos = firstPos + 10;
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string vertex = "";
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string geometry = "";
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string fragment = "";
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for (int i = 0; i < regionAmount; i++)
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{
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int posOfBreak = combinedData.IndexOf("\n", pos, StringComparison.Ordinal);
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string name = combinedData.Substring(pos, posOfBreak - pos).Trim();
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int nextPos = i == regionAmount - 1 ? combinedData.Length : combinedData.IndexOf("//# region ", posOfBreak, StringComparison.Ordinal);
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string data = header + combinedData.Substring(posOfBreak, nextPos - posOfBreak);
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pos = nextPos + 10;
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switch (name)
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{
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case "vertex":
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vertex = data.Replace("vmain()", "main()");
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break;
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case "geometry":
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geometry = data.Replace("gmain()", "main()");
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break;
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case "fragment":
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fragment = data.Replace("fmain()", "main()");
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break;
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}
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}
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Console.WriteLine();
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ShaderFileFiles = new ShaderFileCollection(vertex,fragment, geometry);
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}
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protected GenericShader(string vertex, string fragment) : this(new ShaderFileCollection(vertex, fragment)){}
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/// <inheritdoc />
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@ -47,8 +89,7 @@ namespace SM.OGL.Shaders
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Name(GetType().Name);
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ShaderFileFiles.Detach(this);
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Uniforms = new UniformCollection();
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Uniforms.ParentShader = this;
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Uniforms = new UniformCollection {ParentShader = this};
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Uniforms.Import(this);
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GLDebugging.CheckGLErrors($"A error occured at shader creation for '{GetType()}': %code%");
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@ -31,8 +31,8 @@ namespace SM.OGL.Shaders
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/// </summary>
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/// <param name="vertex">The vertex source file.</param>
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/// <param name="fragment">The fragment source file.</param>
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public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex),
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new ShaderFile(fragment))
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public ShaderFileCollection(string vertex, string fragment, string geometry = "") : this(new ShaderFile(vertex),
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new ShaderFile(fragment), geometry != "" ? new ShaderFile(geometry) : null)
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{
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}
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