28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -31,8 +31,8 @@ namespace SM.OGL.Shaders
/// </summary>
/// <param name="vertex">The vertex source file.</param>
/// <param name="fragment">The fragment source file.</param>
public ShaderFileCollection(string vertex, string fragment) : this(new ShaderFile(vertex),
new ShaderFile(fragment))
public ShaderFileCollection(string vertex, string fragment, string geometry = "") : this(new ShaderFile(vertex),
new ShaderFile(fragment), geometry != "" ? new ShaderFile(geometry) : null)
{
}