28.10.2020

SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
This commit is contained in:
Michel Fedde 2020-10-28 18:19:15 +01:00
parent 03b3942732
commit beb9c19081
45 changed files with 580 additions and 190 deletions

View file

@ -1,7 +1,7 @@
#region usings
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Drawing.Text;
using SM.Base.Types;
using SM2D.Scene;
using SM2D.Types;
@ -24,9 +24,7 @@ namespace SM2D.Drawing
{
base.DrawContext(ref context);
context.Instances = _instances;
context.View = Transform.GetMatrix() * context.View;
context.Shader.Draw(context);
}
}