28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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03b3942732
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45 changed files with 580 additions and 190 deletions
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@ -44,6 +44,7 @@
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<Compile Include="Drawing\DrawBackgroundShader.cs" />
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<Compile Include="Drawing\DrawColor.cs" />
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<Compile Include="Drawing\DrawComplex.cs" />
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<Compile Include="Drawing\DrawParticles.cs" />
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<Compile Include="Drawing\DrawPolygon.cs" />
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<Compile Include="Drawing\DrawShader.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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@ -71,13 +72,10 @@
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shader\ShaderFiles\default.frag" />
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<EmbeddedResource Include="Shader\ShaderFiles\default.vert" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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<EmbeddedResource Include="Shader\ShaderFiles\default.glsl" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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