28.10.2020
SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
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03b3942732
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45 changed files with 580 additions and 190 deletions
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@ -5,13 +5,16 @@ using System.Runtime.InteropServices;
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using System.Security.Authentication.ExtendedProtection.Configuration;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SM.Base;
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using SM.Base.Scene;
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using SM.Base.Time;
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using SM.Utility;
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using SM2D;
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using SM2D.Drawing;
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using SM2D.Object;
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using SM2D.Scene;
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using Font = SM.Base.Text.Font;
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using Font = SM.Base.Drawing.Text.Font;
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using Vector2 = OpenTK.Vector2;
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namespace SM_TEST
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@ -20,8 +23,6 @@ namespace SM_TEST
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{
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static Scene scene;
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private static Font font;
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private static ItemCollection col;
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private static DrawPolygon polyogn;
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private static GLWindow2D window;
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static void Main(string[] args)
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{
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@ -40,75 +41,23 @@ namespace SM_TEST
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window.Run();
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}
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private static DrawParticles particles;
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private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
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{
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Vector2 mousepos = window.Mouse.InWorld();
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//polyogn.Transform.Position.Set(mousepos);
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polyogn.Transform.TurnTo(mousepos);
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if (Keyboard.GetState()[Key.R])
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particles.Trigger();
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particles.Paused = Keyboard.GetState()[Key.P];
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}
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private static void WindowOnLoad(object sender, EventArgs e)
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{
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col = new ItemCollection()
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particles = new DrawParticles(TimeSpan.FromSeconds(5))
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{
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Transform = { Position = new SM.Base.Types.CVector2(0, 400) },
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ZIndex = 1
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MaxSpeed = 10
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};
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window.CurrentScene.Objects.Add(particles);
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col.Add(new DrawTexture(new Bitmap("soldier_logo.png"))
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{
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ZIndex = 1
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});
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col.Add(new DrawColor(Color4.Black)
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{
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Transform = { Rotation = 45, Position = new SM.Base.Types.CVector2(0, 25) },
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ZIndex = 2
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});
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scene.Objects.Add(col);
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scene.Objects.Add(new DrawText(font, "Testing...")
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{
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Transform = { Position = new SM.Base.Types.CVector2(0, 400)},
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Color = Color4.Black
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});
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scene.Objects.Add(new DrawPolygon(Polygon.GenerateCircle(),Color4.Blue));
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scene.Objects.Add(polyogn = new DrawPolygon(new Polygon(new[]
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{
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new PolygonVertex(new Vector2(.25f, 0), Color4.White),
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new PolygonVertex(new Vector2(.75f, 0), Color4.White),
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new PolygonVertex(new Vector2(1, .25f), Color4.White),
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new PolygonVertex(new Vector2(1, .75f), Color4.White),
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new PolygonVertex(new Vector2(.75f, 1), Color4.White),
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new PolygonVertex(new Vector2(.25f, 1), Color4.White),
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new PolygonVertex(new Vector2(0, .75f), new Color4(10,10,10,255)),
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new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
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}), Color4.LawnGreen)
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{
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Transform = {Position = new SM.Base.Types.CVector2(50,0)}
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});
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scene.Objects.Add(new DrawPolygon(new Polygon(new[]
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{
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new PolygonVertex(new Vector2(.25f, 0), Color4.White),
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new PolygonVertex(new Vector2(.75f, 0), Color4.White),
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new PolygonVertex(new Vector2(1, .25f), Color4.White),
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new PolygonVertex(new Vector2(1, .75f), Color4.White),
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new PolygonVertex(new Vector2(.75f, 1), Color4.White),
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new PolygonVertex(new Vector2(.25f, 1), Color4.White),
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new PolygonVertex(new Vector2(0, .75f), new Color4(10,10,10,255)),
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new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
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}), new Bitmap("soldier_logo.png"))
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{
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Transform = {Position = new SM.Base.Types.CVector2(-50,0)}
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});
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scene.Background.Color = Color4.Beige;
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/*scene.HUD.Add(new DrawText(font, "GIVE ME A HUD HUG!")
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{
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Color = Color4.Black,
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Spacing = .75f
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});*/
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//particles.Trigger();
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}
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}
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}
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