20.09.2020

+ Instance Drawing
+ Text and Font

~ Made "DrawBackground" forced Background for 2D

- DrawEmpty
This commit is contained in:
Michel Fedde 2020-09-20 18:29:09 +02:00
parent acccf5f0e7
commit c4a0847567
29 changed files with 365 additions and 85 deletions

View file

@ -13,26 +13,25 @@ namespace SM.Base.Shader
{
protected override bool AutoCompile { get; } = true;
public Action<UniformCollection, DrawContext> SetUniform;
public Action<UniformCollection, DrawContext, int> SetUniformVertex;
public Action<UniformCollection, DrawContext> SetUniformFragment;
public InstanceShader(string vertex, string fragment, Action<UniformCollection, DrawContext> setUniform) : base(new ShaderFileCollection(vertex, fragment))
public InstanceShader(string vertex, string fragment) : base(new ShaderFileCollection(vertex, fragment))
{
SetUniform = setUniform;
}
public void Draw(DrawContext context)
{
GL.UseProgram(this);
SetUniform.Invoke(Uniforms, context);
Uniforms["MVP"].SetMatrix4(context.View * context.World);
DrawObject(context.Mesh, true);
for (int i = 0; i < context.Instances.Length; i++) SetUniformVertex?.Invoke(Uniforms, context, i);
SetUniformFragment?.Invoke(Uniforms, context);
DrawObject(context.Mesh, context.Instances.Length, true);
GL.UseProgram(0);
}
public void DrawInstanced(DrawContext context, ICollection<Matrix4> instanceCollection)
{
throw new NotImplementedException();
}
}
}