20.09.2020
+ Instance Drawing + Text and Font ~ Made "DrawBackground" forced Background for 2D - DrawEmpty
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commit
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29 changed files with 365 additions and 85 deletions
16
SMCode/SM.Base/Text/CharParameter.cs
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16
SMCode/SM.Base/Text/CharParameter.cs
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using System;
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using System.Configuration.Assemblies;
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using OpenTK;
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namespace SM.Data.Fonts
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{
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[Serializable]
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public class CharParameter
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{
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public int X;
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public float Width;
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public float RelativeX;
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public float RelativeWidth;
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}
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}
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95
SMCode/SM.Base/Text/Font.cs
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95
SMCode/SM.Base/Text/Font.cs
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Text;
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using System.Security.Policy;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Input;
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using SM.Data.Fonts;
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using SM.OGL.Texture;
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namespace SM.Base.Text
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{
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public class Font : TextureBase
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{
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public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
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public override TextureMinFilter Filter { get; set; } = TextureMinFilter.Linear;
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public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
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public FontFamily FontFamily;
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public FontStyle FontStyle = FontStyle.Regular;
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public float FontSize = 12;
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public ICollection<char> CharSet = FontCharStorage.SimpleUTF8;
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Bitmap Texture { get; private set; }
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public Font(string path)
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{
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PrivateFontCollection pfc = new PrivateFontCollection();
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pfc.AddFontFile(path);
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FontFamily = pfc.Families[0];
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}
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public Font(FontFamily font)
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{
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FontFamily = font;
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}
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public void RegenerateTexture()
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{
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Bitmap map = new Bitmap(1000,20);
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Width = 0;
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Height = 0;
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using (System.Drawing.Font f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
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{
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using (Graphics g = Graphics.FromImage(map))
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{
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g.Clear(Color.Transparent);
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foreach (char c in CharSet)
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{
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string s = c.ToString();
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SizeF size = g.MeasureString(s, f);
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try
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{
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Positions.Add(c, new CharParameter() { Width = size.Width, X = Width });
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}
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catch
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{
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// ignored
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}
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if (Height < size.Height) Height = (int)size.Height;
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Width += (int)size.Width;
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}
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}
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map = new Bitmap(Width, Height);
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using (Graphics g = Graphics.FromImage(map))
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{
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foreach (KeyValuePair<char, CharParameter> keyValuePair in Positions)
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{
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keyValuePair.Value.RelativeX = (keyValuePair.Value.X + 0.00001f) / Width;
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keyValuePair.Value.RelativeWidth = (keyValuePair.Value.Width) / Width;
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g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, keyValuePair.Value.X, 0);
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}
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}
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}
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Texture = map;
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_id = SM.Base.Textures.Texture.GenerateTexture(map, Filter, WrapMode);
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}
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protected override void Compile()
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{
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base.Compile();
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RegenerateTexture();
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}
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}
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}
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14
SMCode/SM.Base/Text/FontCharStorage.cs
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14
SMCode/SM.Base/Text/FontCharStorage.cs
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namespace SM.Data.Fonts
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{
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public class FontCharStorage
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{
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public static readonly char[] SimpleUTF8 = new char[]
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{
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'!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6',
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'7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K',
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'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`',
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u',
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'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~'
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};
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}
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}
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83
SMCode/SM.Base/Text/TextDrawingBasis.cs
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83
SMCode/SM.Base/Text/TextDrawingBasis.cs
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.Data.Fonts;
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namespace SM.Base.Text
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{
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public abstract class TextDrawingBasis<TTransform> : DrawingBasis<TTransform>
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where TTransform : GenericTransformation, new()
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{
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protected Instance[] _modelMatrixs;
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protected string _text;
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public Font Font
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{
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get => (Font) _material.Texture;
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set
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{
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_material.Texture = value;
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GenerateMatrixes();
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}
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}
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public string Text
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{
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get => _text;
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set
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{
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_text = value;
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GenerateMatrixes();
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}
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}
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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protected TextDrawingBasis(Font font)
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{
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_material.Texture = font;
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}
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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if (_modelMatrixs == null) GenerateMatrixes();
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}
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public void GenerateMatrixes()
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{
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if (!Font.WasCompiled) Font.RegenerateTexture();
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_modelMatrixs = new Instance[_text.Length];
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float x = 0;
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for (var i = 0; i < _text.Length; i++)
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{
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CharParameter parameter;
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try
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{
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parameter = Font.Positions[_text[i]];
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}
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catch
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{
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throw new Exception("Font doesn't contain '"+_text[i]+"'");
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}
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Matrix4 matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) * Matrix4.CreateTranslation(x, 0, 0);
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_modelMatrixs[i] = new Instance
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{
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ModelMatrix = matrix,
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TexturePosition = new Vector2(parameter.RelativeX, 0),
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TextureScale = new Vector2(parameter.RelativeWidth, 1)
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};
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x += parameter.Width;
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}
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}
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}
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}
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