Added missing summeries #2
This commit is contained in:
parent
31777faa11
commit
c8db1ce8bc
26 changed files with 261 additions and 36 deletions
|
|
@ -12,23 +12,45 @@ using SM.OGL.Texture;
|
|||
|
||||
namespace SM.Base.Window
|
||||
{
|
||||
/// <summary>
|
||||
/// This represents a render pipeline.
|
||||
/// </summary>
|
||||
public abstract class RenderPipeline : IInitializable
|
||||
{
|
||||
/// <summary>
|
||||
/// This contains the windows its connected to.
|
||||
/// </summary>
|
||||
public IGenericWindow ConnectedWindow { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// This should contains the framebuffer, when any back buffer effects are used.
|
||||
/// </summary>
|
||||
public Framebuffer MainFramebuffer { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// This list contains all framebuffers that are required to update.
|
||||
/// </summary>
|
||||
public List<Framebuffer> Framebuffers { get; } = new List<Framebuffer>();
|
||||
|
||||
/// <summary>
|
||||
/// This contains the default shader.
|
||||
/// <para>Default: <see cref="SMRenderer.DefaultMaterialShader"/></para>
|
||||
/// </summary>
|
||||
public virtual MaterialShader DefaultShader { get; protected set; } = SMRenderer.DefaultMaterialShader;
|
||||
/// <summary>
|
||||
/// Here you can set a default material.
|
||||
/// </summary>
|
||||
public virtual Material DefaultMaterial { get; protected set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool IsInitialized { get; set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public virtual void Activate()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public virtual void Initialization()
|
||||
{
|
||||
if (MainFramebuffer != null) Framebuffers.Add(MainFramebuffer);
|
||||
|
|
@ -40,8 +62,14 @@ namespace SM.Base.Window
|
|||
RenderProcess(ref context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The process of rendering.
|
||||
/// </summary>
|
||||
protected abstract void RenderProcess(ref DrawContext context);
|
||||
|
||||
/// <summary>
|
||||
/// The event when resizing.
|
||||
/// </summary>
|
||||
public virtual void Resize()
|
||||
{
|
||||
if (Framebuffers == null) return;
|
||||
|
|
@ -54,6 +82,11 @@ namespace SM.Base.Window
|
|||
framebuffer.Compile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This creates a finished setup for a framebuffer.
|
||||
/// </summary>
|
||||
/// <param name="multisamples"></param>
|
||||
/// <returns></returns>
|
||||
public Framebuffer CreateWindowFramebuffer(int multisamples = 0)
|
||||
{
|
||||
Framebuffer framebuffer = new Framebuffer(ConnectedWindow);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue