Fixed MSAA

This commit is contained in:
Michel Fedde 2021-03-24 13:53:29 +01:00
parent 7ea788534c
commit ddd2171da2
5 changed files with 21 additions and 9 deletions

View file

@ -14,14 +14,13 @@ namespace SM_TEST
public override void Initialization()
{
MainFramebuffer = CreateWindowFramebuffer(0);
MainFramebuffer = CreateWindowFramebuffer(16, PixelInformation.RGBA_HDR);
_postBuffer = CreateWindowFramebuffer(0);
_postBuffer = CreateWindowFramebuffer(0, depth: false);
Framebuffers.Add(_postBuffer);
_bloom = new BloomEffect(MainFramebuffer, hdr: true, .5f)
_bloom = new BloomEffect(_postBuffer, hdr: true, .5f)
{
Threshold = .5f,
Radius = 5
Threshold = .5f
};
@ -36,10 +35,12 @@ namespace SM_TEST
context.Scene.DrawMainObjects(context);
context.Scene.DrawHUD(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
PostProcessUtility.ResolveMultisampledBuffers(MainFramebuffer, _postBuffer);
_bloom.Draw(context);
Framebuffer.Screen.Activate(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
PostProcessUtility.FinalizeHDR(_postBuffer["color"], 1);
context.Scene.DrawDebug(context);
}