Improved PostProcessing System
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0ab7f29b06
commit
e4e7db8dc0
10 changed files with 181 additions and 6 deletions
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@ -1,5 +1,6 @@
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#region usings
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using System;
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using System.Collections.Generic;
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using System.Dynamic;
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using SM.Base.Contexts;
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@ -15,6 +16,7 @@ namespace SM.Base.Scene
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public abstract class GenericScene
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{
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private IBackgroundItem _background;
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private Dictionary<Type, object> _extensions = new Dictionary<Type, object>();
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/// <summary>
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/// This contains the background.
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@ -49,6 +51,28 @@ namespace SM.Base.Scene
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{
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}
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/// <summary>
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/// Adds a extension to the scene.
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/// </summary>
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/// <param name="extension"></param>
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public virtual void SetExtension(object extension)
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{
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_extensions[extension.GetType()] = extension;
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}
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/// <summary>
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/// Gets a extension with the type.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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/// <exception cref="Exception"></exception>
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public virtual T GetExtension<T>()
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{
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object ext = _extensions[typeof(T)];
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if (ext == null) throw new Exception("[Error] Tried to get a extension, that doesn't exist.");
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return (T)ext;
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}
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/// <summary>
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/// Called, when the user activates the scene.
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/// </summary>
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@ -91,6 +115,9 @@ namespace SM.Base.Scene
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private TCollection _hud = new TCollection();
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private TCollection _objectCollection = new TCollection();
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/// <summary>
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/// If true, shows a axis helper at (0,0,0)
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/// </summary>
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public bool ShowAxisHelper { get; set; } = false;
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/// <summary>
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@ -159,6 +186,10 @@ namespace SM.Base.Scene
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DrawDebug(context);
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}
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/// <summary>
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/// Draws only the background.
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/// </summary>
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/// <param name="context"></param>
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public void DrawBackground(DrawContext context)
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{
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var backgroundDrawContext = context;
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@ -166,18 +197,30 @@ namespace SM.Base.Scene
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_Background?.Draw(backgroundDrawContext);
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}
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/// <summary>
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/// Draws only the main objects
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/// </summary>
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/// <param name="context"></param>
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public void DrawMainObjects(DrawContext context)
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{
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if (!context.ForceViewport && Camera != null) context.View = Camera.CalculateViewMatrix();
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_objectCollection.Draw(context);
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}
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/// <summary>
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/// Draws only the HUD
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/// </summary>
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/// <param name="context"></param>
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public void DrawHUD(DrawContext context)
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{
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context.View = HUDCamera.CalculateViewMatrix();
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_hud.Draw(context);
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}
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/// <summary>
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/// Draw the debug informations.
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/// </summary>
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/// <param name="context"></param>
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public virtual void DrawDebug(DrawContext context)
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{
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