Improved PostProcessing System
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parent
0ab7f29b06
commit
e4e7db8dc0
10 changed files with 181 additions and 6 deletions
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@ -1,6 +1,7 @@
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#region usings
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenTK;
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@ -27,7 +28,8 @@ namespace SM.Base
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/// </summary>
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public abstract class GenericWindow : GameWindow
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{
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private bool _loading;
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internal bool _loading = true;
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internal List<Action> _actionsAfterLoading = new List<Action>();
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/// <summary>
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/// This tells you the current world scale.
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@ -95,7 +97,6 @@ namespace SM.Base
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ExtensionManager.InitExtensions();
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base.OnLoad(e);
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_loading = true;
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}
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/// <inheritdoc />
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@ -111,6 +112,10 @@ namespace SM.Base
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if (_loading)
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{
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_loading = false;
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_actionsAfterLoading.ForEach(a => a());
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_actionsAfterLoading = null;
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OnLoaded();
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}
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}
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@ -284,7 +289,8 @@ namespace SM.Base
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ViewportCamera.RecalculateWorld(_worldScale, Aspect);
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RenderPipeline.Resize();
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PostProcessEffect.Mvp = Matrix4.CreateScale(_worldScale.X, -_worldScale.Y, 1) *
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PostProcessEffect.Model = Matrix4.CreateScale(_worldScale.X, -_worldScale.Y, 1);
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PostProcessEffect.Mvp = PostProcessEffect.Model *
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Matrix4.LookAt(0, 0, 1, 0, 0, 0, 0, 1, 0) *
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GenericCamera.OrthographicWorld;
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}
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@ -295,8 +301,15 @@ namespace SM.Base
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/// <param name="scene"></param>
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public virtual void SetScene(TScene scene)
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{
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if (_loading)
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{
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_actionsAfterLoading.Add(() => SetScene(scene));
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return;
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}
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CurrentScene = scene;
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scene.Activate();
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RenderPipeline.SceneChanged(scene);
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}
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/// <summary>
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@ -305,6 +318,12 @@ namespace SM.Base
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/// <param name="pipeline"></param>
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public void SetRenderPipeline(RenderPipeline<TScene> pipeline)
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{
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if (_loading)
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{
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_actionsAfterLoading.Add(() => SetRenderPipeline(pipeline));
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return;
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}
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RenderPipeline = pipeline;
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pipeline.Activate(this);
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}
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