Improved PostProcessing System
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0ab7f29b06
commit
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10 changed files with 181 additions and 6 deletions
20
SMCode/SM2D/Light/LightPostEffect.cs
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20
SMCode/SM2D/Light/LightPostEffect.cs
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using System.Reflection;
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using SM.Base.PostProcess;
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using SM.Base.Scene;
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using SM.OGL.Framebuffer;
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using SM.Utility;
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namespace SM2D.Light
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{
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public class LightPostEffect : PostProcessEffect
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{
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PostProcessShader _shader = new PostProcessShader(AssemblyUtility.ReadAssemblyFile("SM2D.Light.light.frag"));
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public override void Draw(Framebuffer main)
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{
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base.Draw(main);
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_shader.Draw(main.ColorAttachments["color"]);
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}
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}
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}
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9
SMCode/SM2D/Light/LightSceneExtension.cs
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9
SMCode/SM2D/Light/LightSceneExtension.cs
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using OpenTK.Graphics;
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namespace SM2D.Light
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{
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public class LightSceneExtension
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{
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public Color4 Ambient;
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}
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}
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13
SMCode/SM2D/Light/light.frag
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13
SMCode/SM2D/Light/light.frag
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#version 330
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in vec2 vTexture;
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vec4 GetRenderColor();
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uniform vec4 Ambient = vec4(1);
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layout(location = 0) out vec4 color;
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void main() {
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color = GetRenderColor() * Ambient;
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}
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