Improved PostProcessing System

This commit is contained in:
Michel Fedde 2020-12-13 16:13:00 +01:00
parent 0ab7f29b06
commit e4e7db8dc0
10 changed files with 181 additions and 6 deletions

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using System.Reflection;
using SM.Base.PostProcess;
using SM.Base.Scene;
using SM.OGL.Framebuffer;
using SM.Utility;
namespace SM2D.Light
{
public class LightPostEffect : PostProcessEffect
{
PostProcessShader _shader = new PostProcessShader(AssemblyUtility.ReadAssemblyFile("SM2D.Light.light.frag"));
public override void Draw(Framebuffer main)
{
base.Draw(main);
_shader.Draw(main.ColorAttachments["color"]);
}
}
}

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using OpenTK.Graphics;
namespace SM2D.Light
{
public class LightSceneExtension
{
public Color4 Ambient;
}
}

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#version 330
in vec2 vTexture;
vec4 GetRenderColor();
uniform vec4 Ambient = vec4(1);
layout(location = 0) out vec4 color;
void main() {
color = GetRenderColor() * Ambient;
}