Continued with lighting
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12 changed files with 95 additions and 6 deletions
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@ -52,6 +52,7 @@ namespace SM.Base.PostProcess
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GL.BindVertexArray(Plate.Object);
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Uniforms["MVP"].SetMatrix4(PostProcessEffect.Mvp);
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Uniforms["ModelMatrix"].SetMatrix4(PostProcessEffect.Model);
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Uniforms["renderedTexture"].SetTexture(color, 0);
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GL.DrawArrays(PrimitiveType.Quads, 0, 4);
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@ -72,6 +73,7 @@ namespace SM.Base.PostProcess
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GL.BindVertexArray(Plate.Object);
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Uniforms["MVP"].SetMatrix4(PostProcessEffect.Mvp);
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Uniforms["ModelMatrix"].SetMatrix4(PostProcessEffect.Model);
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Uniforms["renderedTexture"].SetTexture(color, 0);
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setUniformAction(Uniforms);
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