Continued with lighting

This commit is contained in:
Michel Fedde 2020-12-14 15:52:14 +01:00
parent 597a14743b
commit e88d972ecc
12 changed files with 95 additions and 6 deletions

View file

@ -14,6 +14,7 @@ using SM.Base.Time;
using SM.Utility;
using SM2D;
using SM2D.Drawing;
using SM2D.Light;
using SM2D.Object;
using SM2D.Scene;
using Font = SM.Base.Drawing.Text.Font;
@ -66,7 +67,10 @@ namespace SM_TEST
text.Transform.Position.Set(0, 500);
scene.HUD.Add(text);
scene.LightInformations.Ambient = Color4.Blue;
PointLight light = new PointLight();
scene.LightInformations.Lights.Add(light);
scene.LightInformations.Ambient = Color4.Black;
//particles.Trigger();
}