1.0.12 & 1.0.12.1
+ Utility Methods for texture transformations ~ Fixed an issue, where the horizontal & vertical flip was wrongly applied ~ Added missing summaries
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10 changed files with 116 additions and 21 deletions
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@ -18,17 +18,17 @@ namespace SM.Base.Drawing
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/// <summary>
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/// The camera, that was used last time the object was rendered.
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/// </summary>
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public GenericCamera LastDrawingCamera;
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public GenericCamera LastDrawingCamera { get; private set; }
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/// <summary>
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/// The material it should use.
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/// </summary>
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public Material Material = new Material();
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public Material Material { get; set; } = new Material();
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/// <summary>
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/// Transformation for the textures.
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/// </summary>
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public TextureTransformation TextureTransform = new TextureTransformation();
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public TextureTransformation TextureTransform { get; set; } = new TextureTransformation();
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/// <summary>
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/// This allows custom shaders to add own arguments.
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@ -71,7 +71,6 @@ namespace SM.Base.Drawing
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DrawContext(ref context);
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}
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/// <inheritdoc />
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public virtual void OnAdded(object sender)
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{
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