Fixed Shader Instancing (with that particles and Text, aswell)

This commit is contained in:
Michel Fedde 2020-12-13 14:21:06 +01:00
parent 57fb71d01b
commit fd53c73fa7
8 changed files with 60 additions and 61 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Security.Authentication.ExtendedProtection.Configuration;
@ -52,13 +53,17 @@ namespace SM_TEST
private static void WindowOnLoad(object sender, EventArgs e)
{
scene.ShowAxisHelper = true;
//scene.ShowAxisHelper = true;
DrawObject2D kasten = new DrawObject2D();
kasten.Texture = new Texture(new Bitmap("herosword.png"));
kasten.Transform.ApplyTextureSize(kasten.Texture, 500);
scene.Objects.Add(kasten);
DrawText text = new DrawText(font, "Text");
text.Transform.Position.Set(0, 500);
scene.Objects.Add(text);
//particles.Trigger();
}
}