"Improved" TextRenderer (︶^︶)

This commit is contained in:
Michel Fedde 2021-04-01 18:24:46 +02:00
parent f7dc2e24dc
commit ff85180750
8 changed files with 247 additions and 126 deletions

View file

@ -1,6 +1,7 @@
#region usings
using System;
using OpenTK;
#endregion
@ -13,23 +14,18 @@ namespace SM.Base.Drawing.Text
public struct CharParameter
{
/// <summary>
/// The position on the X-axis.
/// The advance on the X-axis.
/// </summary>
public int X;
public int Advance;
public float BearingX;
/// <summary>
/// The width of the character.
/// </summary>
public float Width;
/// <summary>
/// The normalized position inside the texture.
/// </summary>
public float NormalizedX;
/// <summary>
/// The normalized width inside the texture.
/// </summary>
public float NormalizedWidth;
public Matrix3 TextureMatrix;
}
}

View file

@ -1,138 +1,92 @@
#region usings
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Text;
using OpenTK.Graphics.OpenGL4;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using OpenTK;
using SharpFont;
using SM.Base.Textures;
#endregion
namespace SM.Base.Drawing.Text
{
/// <summary>
/// Represents a font.
/// </summary>
public class Font : Texture
{
/// <summary>
/// The char set for the font.
/// <para>Default: <see cref="FontCharStorage.SimpleUTF8" /></para>
/// </summary>
public ICollection<char> CharSet = FontCharStorage.SimpleUTF8;
private static Library _lib;
/// <summary>
/// The font family, that is used to find the right font.
/// </summary>
public FontFamily FontFamily;
private Face _fontFace;
/// <summary>
/// The font size.
/// <para>Default: 12</para>
/// </summary>
public float FontSize = 12;
public float SpaceWidth { get; private set; } = 0;
public float SpaceWidth { get; private set; }
public ICollection<char> CharSet { get; set; } = FontCharStorage.SimpleUTF8;
/// <summary>
/// The font style.
/// <para>Default: <see cref="System.Drawing.FontStyle.Regular" /></para>
/// </summary>
public FontStyle FontStyle = FontStyle.Regular;
public float FontSize { get; set; } = 12;
/// <summary>
/// This contains all information for the different font character.
/// </summary>
public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
/// <summary>
/// Generates a font from a font family from the specified path.
/// </summary>
/// <param name="path">The specified path</param>
public Font(string path)
{
var pfc = new PrivateFontCollection();
pfc.AddFontFile(path);
FontFamily = pfc.Families[0];
_lib ??= new Library();
_fontFace = new Face(_lib, path);
}
/// <summary>
/// Generates a font from a specified font family.
/// </summary>
/// <param name="font">Font-Family</param>
public Font(FontFamily font)
{
FontFamily = font;
}
/// <inheritdoc />
public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
/// <summary>
/// Regenerates the texture.
/// </summary>
public void RegenerateTexture()
{
Width = 0;
Height = 0;
Width = Height = 0;
Positions = new Dictionary<char, CharParameter>();
_fontFace.SetCharSize(0, FontSize, 0, 96);
var map = new Bitmap(1000, 20);
var charParams = new Dictionary<char, float[]>();
using (var f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
var pos = new Dictionary<char, float[]>();
foreach (char c in CharSet)
{
using (var g = Graphics.FromImage(map))
_fontFace.LoadChar(c, LoadFlags.Render, LoadTarget.Normal);
pos.Add(c, new []{(float)_fontFace.Glyph.Bitmap.Width, Width});
Width += (int)_fontFace.Glyph.Advance.X + 5;
Height = Math.Max(_fontFace.Glyph.Bitmap.Rows, Height);
}
_fontFace.LoadChar('_', LoadFlags.Render, LoadTarget.Normal);
SpaceWidth = _fontFace.Glyph.Advance.X.ToSingle();
float bBoxHeight = (Math.Abs(_fontFace.BBox.Bottom) + _fontFace.BBox.Top);
float bBoxTopScale = _fontFace.BBox.Top / bBoxHeight;
float baseline = Height * bBoxTopScale;
Map = new Bitmap(Width, Height);
using (Graphics g = Graphics.FromImage(Map))
{
g.Clear(Color.Transparent);
foreach (var keyvalue in pos)
{
g.Clear(Color.Transparent);
_fontFace.LoadChar(keyvalue.Key, LoadFlags.Render, LoadTarget.Normal);
foreach (var c in CharSet)
int y = ((int)baseline - (int)_fontFace.Glyph.Metrics.HorizontalBearingY);
g.DrawImageUnscaled(_fontFace.Glyph.Bitmap.ToGdipBitmap(Color.White), (int)keyvalue.Value[1], y);
Positions.Add(keyvalue.Key, new CharParameter()
{
var s = c.ToString();
var size = g.MeasureString(s, f, 0, StringFormat.GenericTypographic);
try
{
charParams.Add(c, new[] {size.Width, Width});
}
catch
{
// ignored
}
Advance = (int)_fontFace.Glyph.LinearHorizontalAdvance,
BearingX = _fontFace.Glyph.BitmapLeft,
if (Height < size.Height) Height = (int) size.Height;
Width += (int) size.Width;
}
Width = keyvalue.Value[0],
SpaceWidth = g.MeasureString("_", f, 0, StringFormat.GenericTypographic).Width;
}
map = new Bitmap(Width, Height);
using (var g = Graphics.FromImage(map))
{
foreach (var keyValuePair in charParams)
{
var normalizedX = (keyValuePair.Value[1]) / Width;
var normalizedWidth = keyValuePair.Value[0] / Width;
CharParameter parameter;
Positions.Add(keyValuePair.Key, parameter = new CharParameter
{
NormalizedWidth = normalizedWidth,
NormalizedX = normalizedX,
Width = keyValuePair.Value[0],
X = (int) keyValuePair.Value[1]
});
g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, parameter.X, 0, StringFormat.GenericTypographic);
}
TextureMatrix = TextureTransformation.CalculateMatrix(new Vector2(keyvalue.Value[1] / Width, 0),
new Vector2(keyvalue.Value[0] / Width, 1), 0),
});
}
}
Map = map;
Recompile();
Console.WriteLine();
}
/// <inheritdoc />
public override void Compile()
{
RegenerateTexture();

View file

@ -40,7 +40,7 @@ namespace SM.Base.Drawing.Text
/// The spacing between numbers.
/// <para>Default: 1</para>
/// </summary>
public float Spacing = 1;
public float Spacing = 1f;
/// <summary>
/// The font.
@ -112,6 +112,7 @@ namespace SM.Base.Drawing.Text
var _last = new CharParameter();
for (var i = 0; i < _text.Length; i++)
{
if (_text[i] == ' ')
{
x += Font.SpaceWidth * Spacing;
@ -136,16 +137,21 @@ namespace SM.Base.Drawing.Text
throw new Exception("Font doesn't contain '" + _text[i] + "'");
}
if (i == 0)
{
x += parameter.Width / 2;
}
var matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) *
Matrix4.CreateTranslation(x, -y, 0);
_instances[i] = new Instance
{
ModelMatrix = matrix,
TextureMatrix = TextureTransformation.CalculateMatrix(new Vector2(parameter.NormalizedX, 0),
new Vector2(parameter.NormalizedWidth, 1), 0)
TextureMatrix = parameter.TextureMatrix
};
x += parameter.Width * Spacing;
x += Math.Max(parameter.Advance, 6);
_last = parameter;
}