Commit graph

13 commits

Author SHA1 Message Date
Michel Fedde
c8db1ce8bc Added missing summeries #2 2021-03-18 10:13:43 +01:00
Michel Fedde
8665b5b709 Added missing summeries #1 2021-03-17 17:09:59 +01:00
Michel Fedde
4efc47d75a 2021-03-07
+ IScriptable can now be disabled instancewise
+ IShowItem can disable rendering.

~ SM.Base.Mesh has now ILineMesh

- IGenericWindow.AspectRatioReverse
2021-03-07 12:30:54 +01:00
Michel Fedde
a7c71e7ea1 Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Michel Fedde
4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00
Michel Fedde
9b917ac181 + comments to the SM.Base
+ Length, Normalize methods for CVectors
2020-12-19 20:49:16 +01:00
Michel Fedde
5d4b360b05 ~ Changed Pipelines
(Default2DPipeline: Has Lights, Post-ProcessingEffects, etc.)
(Basic2DPipeline: Simple Color and Texture stuff, thats it)
2020-12-19 18:31:44 +01:00
Michel Fedde
fca5502550 Fixed UVs in Plate 2020-12-13 13:06:28 +01:00
Michel Fedde
2e7051d800 + AxisHelper
~ Transformation can now set to be ignored. (Sending a Identity, when requested)
~ Changed how Meshes store Attributes
2020-12-13 13:03:57 +01:00
Michel Fedde
03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00
Michel Fedde
97e638d9d9 01.10.2020
+ Time controls (Stopwatch, Timers, Intervals)
+ Added smmeries to everything in SM.Base

~ Renamed Vectors to CVectors.
2020-10-01 15:39:03 +02:00
Michel Fedde
7acdba92f8 30.09.2020
+ Mouse support
+ Started to add summaries to SM.Base
2020-09-30 21:26:42 +02:00
Michel Fedde
617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00