NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.
~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries
GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
+ Windows now have a default icon
~ Changed CVector.Set(params float[]) to CVector.SetRaw(params float[])
~ I hope, the text rendering is now fixed.
~ Mouse2D.InWorld(Camera) now uses Camera.CalculatedWorldScale.