NUGET-Changes:
+ Materials now have a method to draw. That should allow more freedom on how materials can have a effect on the resulting shader.
~ PostProcessEffect.Draw now needs a source ColorAttachment.
~ Added some missing summaries
GIT-/SOLUTION-Changes:
Remade the folder structure, to something more senseable.
~ Moved code around in files.
SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.
~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.
SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings
~ Framebuffer Size is automaticly changed, when the window and scale is set.
SM2D:
+ Added easy shader drawing.