+ Particles can now be detached from the object.
+ Each particle now has an own Lifetime, that can be controlled.
+ Particles can now appear in a continuous way.
SM.Core:
+ Particle System
+ scriptable system for scripts
~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.
SM.OGL:
+ "one-file-shader"-support
SM2D:
+ DrawParticles (Control for Texture and Color not there yet)
~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"