Commit graph

7 commits

Author SHA1 Message Date
Michel Fedde
db7f01dca1 Rewrote the particles to allow for more advanced particles.
+ Particles can now be detached from the object.
+ Each particle now has an own Lifetime, that can be controlled.
+ Particles can now appear in a continuous way.
2021-05-11 21:44:45 +02:00
Michel Fedde
6cb1fea19a Added DirectionalParticles and fixed the ElapsedNormalized of Timer. 2021-04-01 22:06:36 +02:00
Michel Fedde
7afec9c9ef 2021-26-03
+ Texture compression

~ General spring cleaning
2021-03-26 14:23:59 +01:00
Michel Fedde
8296d9b8a9 Added Summeries 2021-03-19 20:59:02 +01:00
Michel Fedde
8665b5b709 Added missing summeries #1 2021-03-17 17:09:59 +01:00
Michel Fedde
a7c71e7ea1 Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Michel Fedde
beb9c19081 28.10.2020
SM.Core:
+ Particle System
+ scriptable system for scripts

~ Moved Texts- and Particles-namespace to SM.Base.Drawing
~ Changed how you tell the stopwatch to pause. (From method to property)
~ Fixed Randomize.GetFloat(min, max)
~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore.

SM.OGL:
+ "one-file-shader"-support

SM2D:
+ DrawParticles (Control for Texture and Color not there yet)

~ Changed coordnate system to upper-right as (1,1)
~ Changed default shader to "one-file-shader"
2020-10-28 18:19:15 +01:00