Commit graph

5 commits

Author SHA1 Message Date
Michel Fedde
9fa1ac6ad9 Fragment brightness has now a effect on the radius 2021-03-24 14:02:48 +01:00
Michel Fedde
7ea788534c Improved Bloom Effect by adding a Radius-parameter 2021-03-24 13:08:27 +01:00
Michel Fedde
a7c71e7ea1 Loads and loads of small improvements I added while developing on my game 2021-03-02 19:54:19 +01:00
Michel Fedde
af90d617d3 Improved Bloom-Effect
[Can be now used, instead of filling another HDR-ColorAttachment, you just "overfill" the "color" buffer.]
2021-01-06 17:12:16 +01:00
Michel Fedde
4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00