smrendererv3/SM_TEST/Program.cs
2021-03-29 15:29:03 +02:00

62 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK;
using SM.Base.Animation;
using SM.Base.Controls;
using SM.Base.Drawing.Text;
using SM.Base.Time;
using SM.Base.Window;
using SM2D;
using SM2D.Drawing;
using SM2D.Object;
using SM2D.Scene;
namespace SM_TEST
{
class Program
{
static Scene scene;
private static GLWindow window;
private static PolyLine line;
private static DrawParticles particles;
private static InterpolationProcess interpolation;
static void Main(string[] args)
{
Font font = new Font(@"C:\Windows\Fonts\Arial.ttf")
{
FontSize = 20,
CharSet = new List<char>(){'H', 'i', 'I', ','}
};
window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
window.ApplySetup(new Window2DSetup());
window.SetRenderPipeline(new TestRenderPipeline());
window.SetScene(scene = new Scene());
DrawText text = new DrawText(font, "Hi, HI");
scene.Objects.Add(text);
window.UpdateFrame += WindowOnUpdateFrame;
window.RenderFrame += Window_RenderFrame;
window.Run();
Debug.WriteLine("Window Closed");
}
private static void Window_RenderFrame(object sender, FrameEventArgs e)
{
window.Title = Math.Floor(e.Time * 1000) + "ms";
}
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
if (Mouse.LeftClick)
interpolation.Stop();
if (Mouse.RightClick)
interpolation.Stop(false);
}
}
}