smrendererv3/SMCode/SM2D/Drawing/DrawText.cs
Michel Fedde 820d6ce700 04.10.2020
+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
2020-10-04 16:31:48 +02:00

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C#

using SM.Base;
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Types;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing
{
public class DrawText : TextDrawingBasis<Transformation>, I2DShowItem
{
public DrawText(Font font, string text) : base(font)
{
_text = text;
Transform.Size = new CVector2(1);
}
protected override void DrawContext(ref DrawContext context)
{
base.DrawContext(ref context);
context.Instances = _instances;
context.View = Transform.GetMatrix() * context.View;
context.Shader.Draw(context);
}
public int ZIndex { get; set; }
}
}