76 lines
No EOL
2.1 KiB
C#
76 lines
No EOL
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Objects;
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using SM.OGL.Mesh;
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namespace SM2D.Object
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{
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public class Polygon : Mesh
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{
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public override VBO Vertex { get; } = new VBO();
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public override VBO UVs { get; } = new VBO(pointerSize:2);
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public override VBO Color { get; } = new VBO(pointerSize: 4);
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public override PrimitiveType PrimitiveType { get; } = PrimitiveType.TriangleFan;
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public Polygon(ICollection<Vector2> vertices)
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{
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foreach (Vector2 vertex in vertices)
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{
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Color.Add(Color4.White);
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AddVertex(vertex);
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}
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foreach (Vector2 vertex in vertices)
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{
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AddUV(vertex);
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}
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}
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public Polygon(ICollection<PolygonVertex> vertices)
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{
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foreach (PolygonVertex polygonVertex in vertices)
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{
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Color.Add(polygonVertex.Color);
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AddVertex(polygonVertex.Vertex);
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}
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foreach (PolygonVertex vertex in vertices)
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{
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AddUV(vertex.Vertex);
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}
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}
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private void AddVertex(Vector2 vertex)
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{
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BoundingBox.Update(vertex);
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Vertex.Add(vertex, 0);
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}
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private void AddUV(Vector2 vertex)
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{
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Vector2 uv = Vector2.Divide(vertex, BoundingBox.Max.Xy) + BoundingBox.Min.Xy;
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UVs.Add(uv);
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}
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public static Polygon GenerateCircle(int secments = 32)
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{
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List<Vector2> vertices = new List<Vector2>() {Vector2.Zero};
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float step = 360f / secments;
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for (int i = 0; i < secments + 1; i++)
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{
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Vector2 vertex = new Vector2( 0.5f * (float)Math.Cos(step * i * Math.PI / 180f), 0.5f * (float)Math.Sin(step * i * Math.PI / 180f));
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vertices.Add(vertex);
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}
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return new Polygon(vertices);
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}
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}
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} |