+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
17 lines
No EOL
380 B
C#
17 lines
No EOL
380 B
C#
using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM2D.Drawing;
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namespace SM2D.Scene
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{
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public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
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{
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public DrawBackground Background => (DrawBackground)_background;
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public Scene()
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{
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_background = new DrawBackground(Color4.Black);
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}
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}
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} |