smrendererv3/SMCode/SM.Base/Drawing/DrawingBasis.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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C#

#region usings
using System.Collections.Generic;
using SM.Base.Contexts;
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
public abstract class DrawingBasis : IShowItem
{
/// <summary>
/// The material it should use.
/// </summary>
protected Material _material = new Material();
/// <summary>
/// The mesh it should use.
/// </summary>
protected GenericMesh _mesh = SMRenderer.DefaultMesh;
/// <inheritdoc />
public object Parent { get; set; }
/// <inheritdoc />
public string Name { get; set; } = "Unnamed draw object";
/// <inheritdoc />
public ICollection<string> Flags { get; set; }
/// <inheritdoc />
public virtual void Update(UpdateContext context)
{
}
/// <inheritdoc />
public void Draw(DrawContext context)
{
context.Material = _material;
context.Mesh = _mesh;
DrawContext(ref context);
}
/// <inheritdoc />
public virtual void OnAdded(object sender)
{
}
/// <inheritdoc />
public virtual void OnRemoved(object sender)
{
}
/// <summary>
/// Draws the context, that was given to them.
/// </summary>
/// <param name="context"></param>
protected virtual void DrawContext(ref DrawContext context)
{
}
}
/// <summary>
/// Contains general basis systems for drawing objects.
/// </summary>
/// <typeparam name="TTransformation">The transformation type</typeparam>
public abstract class DrawingBasis<TTransformation> : DrawingBasis
where TTransformation : GenericTransformation, new()
{
/// <summary>
/// The current transformation.
/// </summary>
public TTransformation Transform = new TTransformation();
}
}