smrendererv3/SMCode/SM.Base/Objects/Static/Plate.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

52 lines
No EOL
1.2 KiB
C#

#region usings
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
#endregion
namespace SM.Base.Objects.Static
{
/// <summary>
/// A basic plate
/// </summary>
public class Plate : GenericMesh
{
/// <summary>
/// The object.
/// </summary>
public static Plate Object = new Plate();
//public override int[] Indices { get; set; } = new[] {0, 1, 2, 3};
private Plate()
{
}
/// <inheritdoc />
public override VBO Vertex { get; } = new VBO
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0}
};
/// <inheritdoc />
public override VBO UVs { get; } = new VBO(pointerSize: 2)
{
{0, 0},
{0, 1},
{1, 1},
{1, 0}
};
/// <inheritdoc />
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
/// <inheritdoc />
public override BoundingBox BoundingBox { get; } =
new BoundingBox(new Vector3(-.5f, -.5f, 0), new Vector3(.5f, .5f, 0));
}
}