smrendererv3/SMCode/SM.Base/SM.Base.csproj
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8E733844-4204-43E7-B3DC-3913CDDABB0D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SM.Base</RootNamespace>
<AssemblyName>SM.Base</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>latest</LangVersion>
<DocumentationFile>bin\Debug\SM.Base.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.2.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\packages\OpenTK.3.2.1\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\Mouse.cs" />
<Compile Include="Drawing\DrawingBasis.cs" />
<Compile Include="Drawing\GenericTransformation.cs" />
<Compile Include="Drawing\Instance.cs" />
<Compile Include="Drawing\MaterialShader.cs" />
<Compile Include="Log.cs" />
<Compile Include="Objects\Mesh.cs" />
<Compile Include="PostProcess\PostProcessEffect.cs" />
<Compile Include="PostProcess\PostProcessShader.cs" />
<Compile Include="Scene\IShowCollection.cs" />
<Compile Include="Scene\IShowItem.cs" />
<Compile Include="Drawing\Material.cs" />
<Compile Include="Scene\IBackgroundItem.cs" />
<Compile Include="Scene\GenericItemCollection.cs" />
<Compile Include="ShaderExtension\ExtensionManager.cs" />
<Compile Include="SMRenderer.cs" />
<Compile Include="Textures\Texture.cs" />
<Compile Include="Text\CharParameter.cs" />
<Compile Include="Text\Font.cs" />
<Compile Include="Text\FontCharStorage.cs" />
<Compile Include="Text\TextDrawingBasis.cs" />
<Compile Include="Time\Interval.cs" />
<Compile Include="Time\Stopwatch.cs" />
<Compile Include="Time\Timer.cs" />
<Compile Include="Types\CVector.cs" />
<Compile Include="Types\CVector2.cs" />
<Compile Include="Types\CVector3.cs" />
<Compile Include="Types\CVector4.cs" />
<Compile Include="Utility\Assembly.cs" />
<Compile Include="Utility\Deltatime.cs" />
<Compile Include="Utility\Randomize.cs" />
<Compile Include="Utility\RotationUtility.cs" />
<Compile Include="Utility\ShaderUtility.cs" />
<Compile Include="Window\Contexts\DrawContext.cs" />
<Compile Include="Window\Contexts\UpdateContext.cs" />
<Compile Include="Window\GenericWindow.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scene\GenericCamera.cs" />
<Compile Include="Scene\GenericScene.cs" />
<Compile Include="Objects\Static\Plate.cs" />
<Compile Include="Window\RenderPipeline.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ShaderExtension\vertex\basic.vert" />
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexFile.vert" />
<EmbeddedResource Include="PostProcess\DefaultFiles\extensions.frag" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.OGL\SM.OGL.csproj">
<Project>{f604d684-bc1d-4819-88b5-8b5d03a17be0}</Project>
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="ShaderExtension\fragment\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="PostProcess\DefaultFiles\vertexWithExt.vert" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>