smrendererv3/SMCode/SM.Base/Scene/IShowItem.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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1.4 KiB
C#

#region usings
using System.Collections.Generic;
using SM.Base.Contexts;
#endregion
namespace SM.Base.Scene
{
/// <summary>
/// Adds requirements to object, to be properly used as a update and/or draw item.
/// </summary>
public interface IShowItem
{
/// <summary>
/// Parent of the object.
/// </summary>
object Parent { get; set; }
/// <summary>
/// Contains the name for the object.
/// </summary>
string Name { get; set; }
/// <summary>
/// Contains specific flags for the object.
/// </summary>
ICollection<string> Flags { get; set; }
/// <summary>
/// Tells the object to update own systems.
/// </summary>
/// <param name="context">The update context</param>
void Update(UpdateContext context);
/// <summary>
/// Tells the object to draw its object.
/// </summary>
/// <param name="context"></param>
void Draw(DrawContext context);
/// <summary>
/// Action, that is called, when the object was added to a GenericItemCollection.
/// </summary>
void OnAdded(object sender);
/// <summary>
/// Action, that is called, when the object was removed from a GenericItemCollection.
/// </summary>
void OnRemoved(object sender);
}
}