~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
35 lines
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737 B
C#
35 lines
No EOL
737 B
C#
#region usings
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using System;
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#endregion
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namespace SM.Base.Text
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{
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/// <summary>
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/// Contains information for a font character.
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/// </summary>
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[Serializable]
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public struct CharParameter
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{
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/// <summary>
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/// The position on the X-axis.
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/// </summary>
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public int X;
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/// <summary>
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/// The width of the character.
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/// </summary>
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public float Width;
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/// <summary>
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/// The normalized position inside the texture.
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/// </summary>
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public float NormalizedX;
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/// <summary>
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/// The normalized width inside the texture.
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/// </summary>
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public float NormalizedWidth;
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}
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} |