~ Moved code around in files. SM.Base: + PostProcessing-system + OnInitialization() for Scenes. + Shader-Extensions + Added option to not react while unfocused to the window. + Added Screenshots to the window. + Connected the log system to the SM.OGL-action system. ~ Replaced IShader with abstract MaterialShader. ~ When a log compression folder doesn't exist, it will create one. SM.OGL: + Added support for UniformArrays + Added ShaderPreProcessing + Added Shader Extensions. + Added Debug actions. + SM.OGL settings ~ Framebuffer Size is automaticly changed, when the window and scale is set. SM2D: + Added easy shader drawing.
53 lines
No EOL
1.1 KiB
C#
53 lines
No EOL
1.1 KiB
C#
#region usings
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using System;
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using SM.Base.Contexts;
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#endregion
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namespace SM.Base.Time
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{
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/// <summary>
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/// Performs intervals.
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/// </summary>
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public class Interval : Timer
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{
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private bool _stop;
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/// <inheritdoc />
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public Interval(float seconds) : base(seconds)
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{
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}
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/// <inheritdoc />
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public Interval(TimeSpan timeSpan) : base(timeSpan)
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{
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}
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/// <inheritdoc />
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protected override void Stopping(UpdateContext context)
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{
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TriggerEndAction(context);
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if (_stop)
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base.Stop();
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else Reset();
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}
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/// <summary>
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/// This will tell the interval to stop after the next iteration.
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/// <para>To stop immediately use <see cref="Cancel" /></para>
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/// </summary>
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public override void Stop()
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{
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_stop = true;
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}
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/// <summary>
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/// This will stop the interval immediately.
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/// </summary>
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public void Cancel()
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{
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base.Stop();
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}
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}
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} |