smrendererv3/SMCode/SM.Base/Time/Interval.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

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No EOL
1.1 KiB
C#

#region usings
using System;
using SM.Base.Contexts;
#endregion
namespace SM.Base.Time
{
/// <summary>
/// Performs intervals.
/// </summary>
public class Interval : Timer
{
private bool _stop;
/// <inheritdoc />
public Interval(float seconds) : base(seconds)
{
}
/// <inheritdoc />
public Interval(TimeSpan timeSpan) : base(timeSpan)
{
}
/// <inheritdoc />
protected override void Stopping(UpdateContext context)
{
TriggerEndAction(context);
if (_stop)
base.Stop();
else Reset();
}
/// <summary>
/// This will tell the interval to stop after the next iteration.
/// <para>To stop immediately use <see cref="Cancel" /></para>
/// </summary>
public override void Stop()
{
_stop = true;
}
/// <summary>
/// This will stop the interval immediately.
/// </summary>
public void Cancel()
{
base.Stop();
}
}
}