smrendererv3/SMCode/SM2D
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00
..
Controls Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Drawing Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Object Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Pipelines Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Properties Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Scene Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Shader Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
Types Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
GLWindow2D.cs Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
OpenTK.dll.config 17.09.2020 2020-09-17 21:28:16 +02:00
packages.config Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00
SM2D.csproj Holidays 12.10. -> 25.10.2020 2020-10-24 15:10:36 +02:00