smrendererv3/SMCode/SM.OGL/Texture/PixelInformation.cs
Michel Fedde 4c18127c88 05.01.2021
+ Bloom effect
+ PixelInformation
+ Many Summaries
+ Add-methods for CVectors
+ Exposure-Field in GenericCamera for HDR.

~ ColorAttachments now can have PixelInformation
~ Transformed MeshAttributes to a own class
~ Fixed the non-applying of transformations at texts
~ Added more information to the context
~ Improved Pipeline-Process.
~ Changed how Uniform takes arrays

- Light system
2021-01-06 17:04:15 +01:00

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C#

using OpenTK.Graphics.OpenGL4;
namespace SM.OGL.Texture
{
public struct PixelInformation
{
public static PixelInformation RGB_LDR = new PixelInformation(PixelInternalFormat.Rgb, PixelFormat.Rgb, PixelType.UnsignedByte);
public static PixelInformation RGB_HDR = new PixelInformation(PixelInternalFormat.Rgb16f, PixelFormat.Rgb, PixelType.Float);
public static PixelInformation RGBA_LDR = new PixelInformation(PixelInternalFormat.Rgba, PixelFormat.Rgba, PixelType.UnsignedByte);
public static PixelInformation RGBA_HDR = new PixelInformation(PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.Float);
public PixelInternalFormat InternalFormat { get; }
public PixelFormat Format { get; }
public PixelType DataType { get; }
public PixelInformation(PixelInternalFormat internalFormat, PixelFormat format, PixelType dataType)
{
InternalFormat = internalFormat;
Format = format;
DataType = dataType;
}
}
}