smrendererv3/SMCode/SM.Base/Utility/Assembly.cs
Michel Fedde 03b3942732 Holidays 12.10. -> 25.10.2020
~ Moved code around in files.

SM.Base:
+ PostProcessing-system
+ OnInitialization() for Scenes.
+ Shader-Extensions
+ Added option to not react while unfocused to the window.
+ Added Screenshots to the window.
+ Connected the log system to the SM.OGL-action system.

~ Replaced IShader with abstract MaterialShader.
~ When a log compression folder doesn't exist, it will create one.

SM.OGL:
+ Added support for UniformArrays
+ Added ShaderPreProcessing
+ Added Shader Extensions.
+ Added Debug actions.
+ SM.OGL settings

~ Framebuffer Size is automaticly changed, when the window and scale is set.

SM2D:
+ Added easy shader drawing.
2020-10-24 15:10:36 +02:00

60 lines
No EOL
2 KiB
C#

#region usings
using System;
using System.IO;
using System.Reflection;
#endregion
namespace SM.Utility
{
/// <summary>
/// Contains utility functions for handling with assemblies.
/// </summary>
public class AssemblyUtility
{
/// <summary>
/// Read a file that is saved in a assembly
/// </summary>
/// <param name="ass">The assembly that contains the file</param>
/// <param name="path">The path to the file inside the assembly</param>
/// <returns></returns>
public static string ReadAssemblyFile(Assembly ass, string path)
{
return new StreamReader(GetAssemblyStream(ass, path)).ReadToEnd();
}
/// <summary>
/// Read a file that is saved in the calling assembly
/// </summary>
/// <param name="path">The path to the file inside the assembly</param>
/// <returns></returns>
public static string ReadAssemblyFile(string path)
{
return ReadAssemblyFile(Assembly.GetCallingAssembly(), path);
}
/// <summary>
/// Returns a stream of a requested resource.
/// </summary>
/// <param name="ass">The assembly the resource is in.</param>
/// <param name="path">The path to the resource.</param>
/// <returns>The stream</returns>
public static Stream GetAssemblyStream(Assembly ass, string path)
{
return ass.GetManifestResourceStream(path) ??
throw new InvalidOperationException("Assembly couldn't find resource at path '" + path + "'.");
}
/// <summary>
/// Returns a stream of a requested resource in the calling assembly.
/// </summary>
/// <param name="path">The path to the resource</param>
/// <returns>The stream</returns>
public static Stream GetAssemblyStream(string path)
{
return GetAssemblyStream(Assembly.GetCallingAssembly(), path);
}
}
}