SM.Core: + Particle System + scriptable system for scripts ~ Moved Texts- and Particles-namespace to SM.Base.Drawing ~ Changed how you tell the stopwatch to pause. (From method to property) ~ Fixed Randomize.GetFloat(min, max) ~ Now automaticly adds the DrawingBase.Transformation to DrawContext.ModelMatrix. No need to change DrawContext.Instances[0], anymore. SM.OGL: + "one-file-shader"-support SM2D: + DrawParticles (Control for Texture and Color not there yet) ~ Changed coordnate system to upper-right as (1,1) ~ Changed default shader to "one-file-shader"
15 lines
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298 B
C#
15 lines
No EOL
298 B
C#
using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Defines a object as script.
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/// </summary>
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public interface IScriptable
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{
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/// <summary>
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/// Updates the object.
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/// </summary>
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void Update(UpdateContext context);
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}
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} |