smrendererv3/SMCode/SM.Base/Defaults.cs
Michel Fedde 2aa12f8d25 27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00

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C#

using SM.Base.Objects;
using SM.Base.Objects.Static;
using SM.Base.Scene;
namespace SM.Base
{
public class Defaults
{
public static IShader DefaultShader;
public static Mesh DefaultMesh = Plate.Object;
}
}