smrendererv3/SMCode/SM.Base/Drawing/Material.cs
Michel Fedde 2aa12f8d25 27.09.2020
~ Moved Default-Shader to 2D to provied 2D-specific feature
~ Fixed UVs in Polygon
2020-09-27 11:58:14 +02:00

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C#

using OpenTK.Graphics;
using SM.OGL.Texture;
namespace SM.Base.Scene
{
public class Material
{
public TextureBase Texture;
public Color4 Tint = Color4.White;
public IShader Shader = Defaults.DefaultShader;
}
}