+ Added BoundingBoxes to Meshes + SM.Base.Objects.Mesh + Vertex Colors + ShowItem Collections + 2D Equlivant + Default Class to store Default Values + SM.OGL.GLSystem to store OpenGL specific system information + SM2D.DrawColor // not working yet + SM2D.DrawComplex to allow access to all features. + SM2D.DrawPolygon + Polygon system // for 2D only yet ~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
25 lines
No EOL
794 B
C#
25 lines
No EOL
794 B
C#
using System.Collections.Generic;
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using SM.Base.Contexts;
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namespace SM.Base.Scene
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{
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public abstract class GenericItemCollection<TItem, TTransformation> : IShowItem, IShowCollection<TItem>
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where TItem : IShowItem
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where TTransformation : GenericTransformation, new()
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{
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public List<TItem> Objects { get; } = new List<TItem>();
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public TTransformation Transform = new TTransformation();
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public void Update(UpdateContext context)
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{
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throw new System.NotImplementedException();
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}
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public virtual void Draw(DrawContext context)
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{
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context.View = Transform.GetMatrix() * context.View;
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for (int i = 0; i < Objects.Count; i++)
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Objects[i].Draw(context);
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}
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}
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} |