smrendererv3/SMCode/SM.Base/Window/Contexts/DrawContext.cs
Michel Fedde 617a7ef044 26.09.2020
+ Added BoundingBoxes to Meshes
+ SM.Base.Objects.Mesh
+ Vertex Colors
+ ShowItem Collections + 2D Equlivant
+ Default Class to store Default Values
+ SM.OGL.GLSystem to store OpenGL specific system information

+ SM2D.DrawColor // not working yet
+ SM2D.DrawComplex to allow access to all features.
+ SM2D.DrawPolygon
+ Polygon system // for 2D only yet

~ Renamed SM.OGL.Mesh to SM.OGL.GenericMesh
2020-09-26 23:40:16 +02:00

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432 B
C#

using System.Collections.Generic;
using OpenTK;
using SM.Base.Scene;
using SM.OGL.Mesh;
namespace SM.Base.Contexts
{
public struct DrawContext
{
public bool ForceViewport;
public bool Instancing;
public Matrix4 World;
public Matrix4 View;
public Instance[] Instances;
public GenericMesh Mesh;
public Material Material;
public Vector2 WorldScale;
}
}